World Of Warcraft Professions Breakdown & Info
In the World of Warcraft, there are two types of professions, primary and
secondary. Every player may have as many Secondary Professions as he or she
desires but will only be able to choose two Primary Professions. All professions
also fall into three categories: gathering, production, and service. To learn
more, check out the
Professions F.A.Q. down the bottom.
Alchemy
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Blacksmithing || Cooking
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Enchanting ||
Engineering || First Aid
|| Fishing
|| Herbalism
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Leatherworking ||
Mining ||
Skinning
|| Tailoring
Gathering Profession
Gathering professions support production
professions by providing the materials necessary to create goods. Players may
choose to become pure gatherers and sell gathered materials to other players.
Herbalism
Herbalism is an almost necessary requirement for
alchemy. You're going to find herbs all around the world, so why not get this
skill and take advantage of it? Alchemy is a great skill that allows you to
generate all sorts of instant and temporary potions to improve a character's
effectiveness.
Fishing
Fishing is a mini-game that allows you to catch
fish, which can be used with the cooking trade skill. You can also catch fish
that cannot be eaten but are instead useful for other trade skills. You can even
catch equipment, funny items, and valuable gems such as pearls. Fishing isn't
for everyone. You'll discover that it requires a lot of patience and time to
build your skill level up to the maximum level. While you're fishing you won't
be gaining experience, so this development can put your leveling behind, unlike
some other trade skills.
Mining
Mining is an exciting
trade skill used to gather materials for blacksmithing or engineering. However,
you don’t need those trade skills to be a miner. You could simply collect
resources and sell them to blacksmiths and engineers. You're going to find these
spots anyway as you travel throughout the world, so why not cash in on them?
However, most people combine mining and blacksmithing or mining and engineering.
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|
Alliance |
Horde |
|
Apprentice (0 - 75 Skill) |
Stormwind (Dwarven
District)
Ironforge (Center
Section) |
Undercity (War
Quarter)
Orgrimmar (Valley of
Honor)
Thunder Bluff
(Elevation #1)
Durotar (Razor Hill)
Silverpine
(Sepulcher) |
|
Journeyman (50 - 150 Skill) |
Stormwind (Dwarven
District)
Ironforge (Center
Section) |
Undercity (War
Quarter)
Orgrimmar (Valley of
Honor)
Thunder Bluff
(Elevation #1)
Durotar (Razor Hill)
Silverpine
(Sepulcher) |
|
Expert (125 - 225 Skill) |
Stormwind (Dwarven
District)
Ironforge (Center
Section) |
Undercity (War
Quarter)
Orgrimmar (Valley of
Honor)
Thunder Bluff
(Elevation #1)
Durotar (Razor Hill)
Silverpine
(Sepulcher) |
|
Artisan (225 - 300 Skill) |
Tanaris (Gadgetzan) |
Tanaris (Gadgetzan) |
Skinning
Skinning allows
players to gather leather and hides by skinning animals. Leather and hides are
used for leatherworking. Leather is also used for some blacksmithing,
engineering, and tailoring recipes.
|
|
Alliance |
Horde |
|
Apprentice (0 - 75 Skill) |
Stormwind (Old Town)
Ironforge (Center
Section)
Darnassus (Craftman's
Terrace) |
Undercity (Rogues'
Quarter)
Orgrimmar (The Drag)
Thunder Bluff
(Elevation #2)
Mulgore (Bloodhoof
Village) |
|
Journeyman (50 - 150 Skill) |
Stormwind (Old Town)
Ironforge (Center
Section)
Darnassus (Craftman's
Terrace) |
Undercity (Rogues'
Quarter)
Orgrimmar (The Drag)
Thunder Bluff
(Elevation #2)
Mulgore (Bloodhoof
Village) |
|
Expert (125 - 225 Skill) |
Stormwind (Old Town)
Ironforge (Center
Section)
Darnassus (Craftman's
Terrace) |
Undercity (Rogues'
Quarter)
Orgrimmar (The Drag)
Thunder Bluff
(Elevation #2)
Mulgore (Bloodhoof
Village) |
|
Artisan (225 - 300 Skill) |
Stormwind (Old Town)
Ironforge (Center
Section)
Darnassus (Craftman's
Terrace) |
Undercity (Rogues'
Quarter)
Orgrimmar (The Drag)
Thunder Bluff
(Elevation #2)
Mulgore (Bloodhoof
Village) |
Production Professions
Production professions allow players to create
trade goods to be sold or used by the creator. However, some goods cannot be
sold and are designed only to be used by the one who made the item.
Alchemy
The Alchemist mixes herbs in order to generate
potions with a variety of effects. A player can create healing, invisibility,
elemental resistance, mana potions, oils to coat weapons; and much more.
Blacksmithing
If you plan on being a blacksmith, you should
probably already be a miner. Miners collect ore and smelt ore into bars to
create the majority of blacksmithing items. Blacksmith recipes often include
jewels, which are found in a variety of places. Typically, most blacksmiths buy
or are given rare jewels from other players. Some blacksmithing recipes require
leather, which you will need to buy from a skinner.
Cooking
From Beer-Basted Boar Ribs to Giant Clam Scorcho,
there is no recipe too obscure or odd to avoid notice from the Chefs of Azeroth.
Food is used in the game to heal players out of combat, so they can get back to
fighting as quickly as possible.
Cooking isn't a serious trade skill, but it is a
fun one. As you're traveling around the world, you'll notice that you often
receive pieces of meat, which, instead of being sold to merchants, could be used
to create food. If you're a player that relies on food, such as a non-healing
player or a player that solos, food should become very important to you.
Engineering
Engineering is used to assemble metal and stones
into parts needed to make explosives, guns, scopes, bullets, mechanical dragons,
aquatic helmets, and more. More than any other trade skill, engineering products
require several steps to be completed. Bombs and Dynamite are the bread and
butter of the engineer's creations. Many engineering recipes require a lot of
different parts before the item can be created. This will require more space in
your bags than other trade skills. Engineering is a very fun and creative trade
skill. You can create all kinds of wacky things that are fun to use and also
entertain and amaze other players.
Leatherworking
This skill allows players to work various
leathers and pelts into leather armors as well as patches integral to the
creation of higher-level, metallic armors and enhanced weapons. Leatherworkers
are responsible for creating leather items for leather wearing classes: Druid,
Hunter, Shaman, and Rogue. While the Paladin and Warrior can wear leather, they
won't typically wear it unless they like the particular stats on an item and
have nothing better at the time.
Tailoring
Tailoring allows players to cut and weave various
pieces of cloth into armor, bags, shirts, and other cloth items. Tailors play an
especially important role in guilds because they can create bags for the entire
guild provided the guild members gather the proper ingredients. Tailors are
responsible for creating cloth items for cloth wearing classes: Mages, Warlocks,
and Priests. They may also occasionally make items for other classes interested
in wearing cloth, if the item are especially appealing.
Service Professions
Although no goods are produced
with service professions, they are still valuable skills to learn that will aid
players in their adventures.
Enchanting
Enchanters use their magical formulae to grant
permanent augmentation to weapons, armor, and other equipment.
First Aid
Want to save people's lives? Want to cure poison
and heal grave wounds? Become a Physician! This minor skill allows you to create
various bandages that can be used to help yourself and other players. Physicians
create bandages then apply them to other players that are wounded. You must have
the first aid skill to apply a bandage to another player.
The benefit of this skill is
the ability to heal yourself (and others) using items created from ingredients
you are finding anyway while you are killing monsters. You might be throwing
these first aid ingredients away, but you should instead turn them into
something useful. Very helpful to Warlocks!
Profession F.A.Q.
How do I get a Profession? You have to
find an NPC that can teach you their Profession. Use the tables above to assist
you with finding the correct NPC. If you use major cities to train up, ask a
guard for specific directions to find your trainer, a flag will also appear on
your map.
I went to train the next
level but the Trainer wouldn't help me, why?
This is where Profession training can get fun...
you actually need to see the level above the one you wish to train.
Journeyman trainer teaches Apprentice (Up to
level 75 skill)
Expert trainer teaches Journeyman (Up to level
150 skill)
Artisan teaches Expert (Up to level 225
skill)
Master teaches Artisan (Up to level 300
skill)
Using Professions After you have trained or purchased a Profession, hit "P" to bring up
your abilities book. Then, look for a new icon that has been placed in there for
that skill. You can drag this icon over to your action bar to make it easier to
find and use. If you can't fit it on the first row of your action bar, place it
on a different row by left-clicking on the scroll arrows to the right of your
action bar (it's ok if the icon is still selected on your cursor).
Profession Limit You can learn all of
the secondary skills, but can only choose two professions.
Character Level Limits In order to
prevent low level characters from mastering high level skills, a certain
character level limit is required for each level of profession. You will need a
minimum character level to learn a new level of professions. Apprentice requires
level 5, Journeyman level 10, Expert level 20 and Artisan requires level 35.
Skill Increases
Gray - You cannot
increase your skill by making these items or harvesting these items. Green - These items give you a fairly poor chance to
increase your skill. You can still do it, but its going to take a lot of
gathering/creation to up your skill with these items. Yellow - These items give you a reduced chance of
increasing your skill. It's still pretty reasonable to try to increase your
skills with these items. Orange - These
items give you your best chance of increasing your skill. For many of the
Professions, making an orange item will always increase your skill. Red - Your skill is not high
enough.
Secondary Skill Training Expert and
above skill tiers for secondary skills require you to find the books to teach
you them. Artisan level requires a quest to be completed.
Credits: Information compiled from members of The
Warlocks
Den and Allakhazam's.
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